Should mention that no matter which one wins, there will be about 7 costumes added from the corresponding set.
Bet you'll never guess why.
Should mention that no matter which one wins, there will be about 7 costumes added from the corresponding set.
Bet you'll never guess why.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
New project is having a fun, early outing.
The more things change, the more they stay the same.
Version 1.2.0 is here!
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
How about we change things up?
Yeah, we're doing this.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
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