Game
FinLab
4 months ago

Small announcement:

I loved this project so much that I'm immediately going into post 1.0 content. It will be a free update in a short while. It's WIP name is the "Time & Temp" update, it's going to edit the core loop a bit and increase simulation depth.




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Next up

Working on a new end game thing. Cosmic fish variants of all fish, only obtainable through breeding after 100%. Also added some animation/color to the gene menu.

The post-game prehistoric pack is done, it still needs to be unlocked without cheats, but I'll get to that. Also might tweak the theme color a bit.

Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.

And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

Spent a few hours today remaking some Sims build mode functionality. Not really making a game with it atm, just a curiosity. Walls are unbelievably jank, but not bad for a couple hours. I'm mostly messing with the system in case I make something like it.

I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.

WIP of a space pack (unrelated to the cosmic fish)

Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)

Finished up my very primitive sims build/buy mode clone. Still a bit rough, a lot I could add/improve. But for a couple days of work, not bad. Would be awesome for some kind of management game. I had to refactor this like 5 times, it was awful.

merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.