Game
Outertale (Project Spacetime)
3 years ago

Small change of plan: I won't redo encounter attacks for Aerialis patch. Instead, once I finish the patch, I will work on attacks a little bit each day that I make Citadel. This way the patch doesn't take an eon, but new attacks still happens by the end.


Reason: Making many attacks especially when I am making no progress on a new area will be very painful, but if I only have to do a bit each day and I also have a new area to work on at the same time, it will soften the blow.



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btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

chillin' by the SYRUP cooler

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

Here at mavis & co we take development very seriously

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

literally 1984

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

we do a little computing