Game
FNaF World XL
5 years ago

Small Progress Update/Fix Log


-Changed challenger spawn conditions so that Billy O'Hare will properly appear on a miniboss roll at lower levels

-Gloom Song should now make enemies' attacks half as strong while the debuff is active

-Adjusted positioning of Bonnie in battles (will also tweak NPC chat position if he is also off there)

-Added new NPC for Disc data retrieval

-Fixed objects appearing in NPC chats when they aren't supposed to appear (so hopefully no more sold out signs blocking out important text)

To still be addressed before release:

-Fix Gloom Song note's animation

-Add boss(es)

-Add Discs

-Finish Endo Army skill

-Add ???

-Notice something out of place

Possible things to address:

-New icons for power and defense/armor debuffs

-Alter spawn conditions of challengers in more difficult areas

And that's about it for this mini progress update. 'Till next time!



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!