Game
WALLPHANTOM (Demo)
2 years ago

Small Update!


Hi! Thanks to everyone who's tried out the demo so far.
Here's a small update with a few minimal changes. Bug fixes, a couple minor tweaks, that sort of stuff. 

The most notable change being in gameplay: Now enemies can be knocked out even while phasing. This brings a more options to combat them if you're quick on your feet. You can see it in action in this video we posted earlier today

Might seem like a small change at first glance, but before it enemies were only knocked out if they were close to you when you exited a wall. This change specifically makes it so that they're also vulnerable if they're on your trajectory from entry to exit, which makes you a tad more dangerous, like a speeding projectile or something.

Another noticeable change which is merely graphical is the addition of craters when an explosion happens.  

image.png

It just made sense to show a bit more of the destruction on the ground, you know? It's a bit weird to destroy the walls without showing a crack on the floor.

The bug fixes are very minimal, one of them was a possible crash that happened when fighting the mech enemies, another one was the game not recognizing Level 3 (Mountain Fortress) as beaten if you skipped the cutscene at the end. Just small stuff to help improve the experience a bit.

Anyways, enjoy!



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

it happens

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.