Although I was planning to do update in one week, it stretched through the month and unfortunately this is a cosmetic update because it does not affect the gameplay or AI.
Game mechanics updates:
-Game Engine: The previous “code” was replaced by the HGE (more information below) in version 0.1;
Improved launcher: now offers more options like Play, Settings, Help and Exit;
Settings are now saved;
Improved mechanics of the scripts;
Improved loading screen: now you can see it;
Improved buttons - its react where mouse are on it and it’s gonna displaying text if there is no icon;
Corrected the mechanism that changes the color of the objects, previously it was able to repaint those pixels that met the initial conditions;
Added the function to cut the desired fragment from a larger image;
Improved the windows manager in the game and the main window;
Fixed a bug where clicking outside of the map caused a bug in the game.
Graphic Updates:
Buttons: all have been refreshed;
Terrain: Grass graphics has been improved.
General: I decided that since the game is not isometric, the buildings will be top-down, so far not all buildings have been corrected;
Skeletons: the buildings was corrected and changed;
Skeletons: Characters have been slightly improved in terms of the color palette and the final characters (exactly the warrior) have been slightly altered;
Goblins: the buildings was corrected and changed;
Goblins: The color palette of the units has been changed, the anatomical details have been improved, and the executor has been improved to stand out a little;
Added a new nation: Demons;
The important thing that must be mentioned here is that the Demons are eighth nation in the game and maybe the last, I try to make every nation unique as possible and now I can focus on improving oldest ones and adding new characters;
=== Plans for version 0.4 ===
First of all it depends onwhat version of the HGE will be.
I would like to add larger map sizes like 13x13 or 17x17 or new win conditions, characters and buildings, but at present I have no concept for new objects so the new version will not show too fast and another reason is that I would like to do other games projects.
=== About HGE ===
“Hatters Game Engine” is my game engine written in Java.
I’ve been working on it for a long time but I always had a chaotic code, until now.
As for my assumptions about this, the answer is simple, I just want to have my own game engine, especially for pixel art, because free game engines are not exatly free and since I do not have too much expectation in that, why not create my own?
Currently, its version is 0.1, every time where I gonna change something I will raise the game engine by 0.0.1 (0.1.9 -> 0.2).
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