
Sneak peek! Here's a first look at the Skill Tree system in Lobo! Unlock abilities, shape your playstyle, and grow stronger. Stay tuned for more!
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It’s always fun turning loved ones into game characters! This time, I used my brother as the reference for Cristian the Taverner—one of the warm (and slightly grumpy) faces you’ll meet at the local inn. More characters coming soon!!
Designing an intuitive Quest & In-Game Notification system for Lobo! 📜✨ Built for clarity and immersion, designed in Illustrator and fully implemented in Unreal Engine. 🎮🔥
Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻
How William Afton REALLY looks like without the coma shaders | Five Nights at Freddy's : Witness
In this quick peek, I’m testing the first animation layer for Lobo’s dialogue system: body animations Next up: facial expressions and lipsync— I'm getting closer to fully immersive dialogue!
All implemented in Unreal Engine 5 🎮 Thanks for watching!
The STEAM PAGE is finally up! 🎉🤩 WISHLIST NOW: https://store.steampowered.com/app/3508790/One_More_Experiment/ STEAM DEMO COMING MARCH 18 SPREAD THE WORD!! @ambercrowngames #OneMoreExperiment_Game #ControlTheElements #puzzleplatformer #indiegame #portallike #portalstyled #indiepuzzler
Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone and Unreal Engine.
Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier.
Sneak peek at a new area in Lobo: The Beast Inside! This abandoned guard outpost sits just outside the towering wall—once a line of defense, now a haunting reminder of what was lost. Exploration is risky… but rewarding.
🕵️♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/
Designing systems is challenging, but making them work together is even harder! Here’s the new UI design for the Dialogue System interacting with the Quest System—assigning new quests, completing old ones—and the Save & Load system recording every step.
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