What you see here is the result of approximately 2 months of work. I know it doesn't seem like much. The game is still in it's Pre-Alpha stages, and I'm just focused on making sure the core fundamentals feel just right.

Next up
Some more official artwork for Remedy.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Finally got around to implementing Sub-Weapons.
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
Finished up the player's base kit, along with other fundamental mechanics.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Implemented the Camp Menu, along with the addition of Consumable Items
















0 comments