Game
A Day In The Life


5 years ago

sneaky look at more mine stuff. We can ensure consistency in random generation now and add more to it.




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(Mines and menus preview build)

Available for testing now

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Buttons ver 2- jumpscare Test

Character customization: How and why bother? (expand)

Buttons jump scare test shot

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.