Next up
Character customization: How and why bother? (expand)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Finally, you can sell the fruits/veg of your labour. :)
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
(Mines and menus preview build)
Available for testing now
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.












0 comments