Next up
Well this is interesting I managed to load the asset bundles from old CH4 into old CH3 so I literally managed to play CH4 in a version where it did not exist yet
Its finally drawing something and thats the entire script for it as a comparison the actual script from the code is over 5000 lines long
My convertor tool is pretty much done I can now really quickly implement a bunch of things from old ch2 then build it and run it again inside of old ch2.
Very soon...
There is now an old chapter 3 post processing style
Better.
Me right now
Happy Halloween everybody this update finally brings hint of dust to the new BATIM version with some improvements.
I can change history
I got saving and loading of maps to work like before there are editable maps and build maps that you cannot edit and which are also compressed
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