Game
UNDERTALE: Green Hell

1 month ago

So I have a plan for the updates:

BETA V2 = Release 0.7.0 (Next Release)

DEMO = Release 0.8.0 (MiniBoss addition)

FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)

CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)


BETA V2 RELEASE DATE:

MARCH 26-APRIL 1

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DEMO ESTIMATED RELEASE DATE:

APRIL 25-MAY 25

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FULL CHAPTER 1 ESTIMATED RELEASE DATE:

JULY 1-AUGUST 30



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JOIN THE OFFICAL UNDERTALE: GREEN HELL DISCORD

https://discord.gg/udFfPWUCGz

MASSIVE UPDATE

New PARTY menu with submenus.

You can now recruit party members into your party with a 4th menu option, without having to cram a punch of text into one box.

This will be implemented when the full 1.0.0 comes out!

I'm thinking of potentially releasing an updated test build, or a BETA V2. It will most likely have a few errors and/or bugs, but if yall are okay with that then I'll release it.

Just so yall know, I'm still looking for Music artists and Spriters as well.

Now looking for PLAY TESTERS!

Please follow the game and shout at me on my profile if you'd like to be a Play Tester.

You will get special access to early builds of the game, and it will be your job to find all those pesky bugs I may have overlooked!

I've had my time to grieve. I still have them for a few more days, so I've got to push through.

STAY DETERMINED, if you will.

UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)

Thank you all!

Blooming Heartache, the prelude to Frisk's fall into the Underground, is being worked on as a side project.

It is a single battle, and the story behind it is this:

Before Frisk falls, Flowey kills monsters for LOVE. He attacks Toriel and...well (image)

A little something I made in Kristal.

I've gotten much better with coding. It's only taken me a few hours to make 4 maps and several cutscenes.

Preview 3:

(Sorry for the lag)

Removed the TP bar percentage and made it 0/100.

Changed TP name to MAGIC.

Fully fleshed out the Main Character (let's call them MC for now on.)

Gave MC 3 custom spells.

Made a new attacking sprite for MC's signature weapon.

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

Phase 2 is now in the works.

Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.

(OMG, Flowey gameplay before Deltarune?)

I'll post a vid once I've got it recorded.