Game
Hello, Neighbor! Descent Into Madness

7 months ago

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.




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This explains how development is going:

Clouds now respond to sun light via Ambient Occlusion.

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

my second car in my life

Think I might have made an ARG by accident

Hello neighbor

#digitalart #fanart

Terrain!! Textures not by me

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

A little bit of a lag fest never hurt anybody. (I hope)