Game
Hello, Neighbor! Descent Into Madness

9 months ago

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.




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Terrain!! Textures not by me

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

my second car in my life

Realistic eyes on these models actually look kind of eerie.

Hello neighbor

#digitalart #fanart

This explains how development is going:

A little bit of a lag fest never hurt anybody. (I hope)

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.