Game
Hello, Neighbor! Descent Into Madness

10 months ago

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.




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This explains how development is going:

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

DitheredBall.png

my second car in my life

I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Hello neighbor

#digitalart #fanart

Texture changes.

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?