Game
Hello, Neighbor! Descent Into Madness

1 year ago

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.




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I haven't posted in a while. I am very sorry.

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

Ain't no way this is twelve ounces bruh.

my second car in my life

Adding in new objects! -Canned Drinks, Two Textures (To be changed)

Hello neighbor

#digitalart #fanart

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Final Canned Drink, Tell me what you think: