Game
Hello, Neighbor! Descent Into Madness

11 months ago

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.




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I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

Realistic eyes on these models actually look kind of eerie.

my second car in my life

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Hello neighbor

#digitalart #fanart

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

DitheredBall.png

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.