Game
Super Mario Bros Lethal Impact

2 years ago

So, i made a sprite 4 checkpoints (cuz the toadette level is 2 hard and the Mind and ice level gonna be too long).

wanna ask something, should i use checkpoints like the ones from NSMB(flag+shroom) or checkpoints like the original SMB(no flags).


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Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed

My honest reaction after the last post i saw

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

New GUI, Level Progress and others will be shown on the next video

Eng

An early Android port of Evo Cross 🥳 (this wouldn't affect the switch to Unity after the gms demo, it's just for fun and if someone who doesn't have a PC wanna try this fangame)

Sp

Evo Cross para android cabrones xd (igual habrá el cambio a unity)

commission for @alphatwo :3

Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)