Game
SuperWEIRD: Idle Automation


2 months ago

So, if #GJAsks… we’ll answer!

Question: our favorite #mobilegame

Mobile games and their ads were a big inspiration for SuperWEIRD, especially Whiteout Survival. The current browser version, which we'll show soon, still carries traces of that inspiration.




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Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird

Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.

Today we’ll share how robots in our game find a route from point A to point B.

#develoment #programming #devlog

Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?

#animation #boss #devlog

We brought you some screenshots for Screenshot Day.

#robots #fighting #bossed

We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?

Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.

#devlog #towerdefence

Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet