Game
SuperWEIRD: Idle Automation


22 days ago

So, if #GJAsks… we’ll answer!

Question: our favorite #mobilegame

Mobile games and their ads were a big inspiration for SuperWEIRD, especially Whiteout Survival. The current browser version, which we'll show soon, still carries traces of that inspiration.




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We spent quite a while working on our logo. The goal was to show that the game is both WEIRD and about #robots and #automation. Do you think it worked? Which one do you like more?

May the Forth Be with You!

Don’t ask. It’s just a hole in the fabric of reality covered with a hat made from a Soviet newspaper. I mean, it happens to the best of us, right?

Here we were experimenting with objects in the level and boundaries... And for some reason, the player character here also looks like a ghost.

#sandbox #sketches #art

You know that wonderful moment when more than one person joins a game and this happens…

#devlog #lags #bugs

We mentioned that the larger version will include #coop , where each player has their own #robot spawners and, of course, their own skin. Here we’re exploring different color combinations for the player and their robot army to avoid confusion.

This is an old meme of ours, but trust us—it never stops being relevant, especially if you work in games. Take care of your mental health and get some fresh air more often... to yell at trees)))

#devlog #meme

We need your advice. Which type of corruption spreading is the best?

#automation #boss #robots

Our animator, Mikhail, had the chance to compare workflows in the animation industry and game development, and now he has something to say about both.

#devlog #devediaries #animation #gamedev

And here we are experimenting with different biomes.

#sketches #art #devlog