Next up
new patch:
- animatronics are more aggressive
- power drains faster
- power drains more the longer your doors are closed
- fredbear slightly less aggressive
- nights are 30 seconds longer
- toxic meter increases faster
- bug fix
elevator minigame teaser
Haven't worked on this game for so long that I forgot about the things I put in the game.
I just opened the project and jumpscared myself with the pickle slot variable.
Fredbear's hat is now purple.
new giuseppe content should be out in about a week
Devlog #4
The Week 2 Demo has been released!
oughh the seppe
Okay I SUPPOSE I MIGHT have made the game a little TOO boring, so I've made some tweaks to the animatronic AI. And for the full game, there will be some cheats and challenges you can select if you feel like the gameplay isn't to your satisfaction.
I updated some of the mechanics for the Pill Evil Giuseppes.
When the week 2 demo comes out, I suggest picking the brown pill on night one.











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