Next up
Henry... How big exactly are your pockets?
...Is this, like, still the same rocket?
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
New gameplay trailer showing off some... interesting... new mechanics.
YouTube version with peak captions: https://www.youtube.com/watch?v=a5YQotvlCEQ
This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!
Once midterms are over, that is.
A closer look at the (first) new battle features we've been teasing! Quite a few new features have been added. ✨
WIP pause menu design. Pretty proud of how it's turning out! 🙏
(+ comparison w/ my previous game)
(++ game page reveal! Future dev posts will go here.)
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
The revamped introduction scene! Honestly, a decent improvement from the 2021 version XD
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