Next up
dev-log for PA version 0.0.0 :
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
We're building out a mysterious world for our game Usual June. We can't help but wonder...what's going on in that crevice and how deep does it go? What do you think?
👻 Wishlist Usual June on Steam! https://store.steampowered.com/app/2702430/Usual_June/
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
WE ARE FEATURED IN FORTNITE!!
This is my cover logo.
I have been working ALOT and here is what I have done have:
Many players say Cult of Blood feels close to Sifu and Hellblade, do you agree?
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/










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