Game
Dragonian: The Imbalance of Sierr
9 years ago

So... what have I been up to?


First things first: since one Jessica Brown has been doing a video playthrough of my game, she’s mentioned a game-breaking bug. It’s been recently fixed in Version 1.2.1, and it involved Twelkin Buns and girlfriends.
So, go get it.

Anyway, for the past several months, I’ve been without a game-making program. Now that I have one, I realize that GM Studio changed everything, making a lot of functions that Dragonian exploited (namely running programs from txt files and using Midis) obsolete. So, making a sequel to Dragonian will have to wait.

Also, since I’ve got GM Studio, I’ve been making a little game from scratch to see what it can do. What is it? …a platform-adventure game that takes some influence from Castlevania. …but NOT a Metroidvania. I’m going to call it Belgrad for now. …and it’ll be an episodic series, maybe.

Lastly, Rick’s still going to be in Indie Game Battle… eventually.



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As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

In case anyone forgot, robots explode.

So do robot maids.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Well, I was looking through some old files, and found some cool stuff.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Something in the plan for this game will change. With any luck, it will be a change for the better.