Pricing:
Due to recent investments, and me wanting a bigger budget for the game, i've decided to go back on my decision to make it free.
However, it'll be fairly low priced ($4 - $6) However, i'm still uncertain on the exact price.
The game will be free for the first Week, afterwards it'll have a set price, potentially going up upon Full Release.
Gameplay:
Instead of the planned 'Hard Mode' the game will have Hunts & Stress mechanics in Early Access, Day One.
The Arcade, Instead of being where you go to play all the investigations, will now have all the maps + Extra Maps, without hunts or stress mechanics, For those who just want the investigations.
And you'll start investigations With hunts from the Ghost Tab.
Alpha Build:
The alpha build is Not the intro into early access; a Demo of the Game; a Bug Free, Balanced, Polished build of the game; An accurate representation of how the game may function during early access (However, it will likely remain mostly unchanged, Besides Hunts, of course)
It is just an early build to get Feedback; Critique; And anything you Like about the game.
in Early Access,
Evidence may be harder, or easier to get.
Ghosts may be More, or Less active.
The game is still being balanced out, and may be significantly different in the Early Access release
So..What is SPECTER, Exaclty?
Now, If you've followed SPECTER for awhile, you may know the game has gone through A LOT of changes, from being a Ghost Hunting Parody Game, to a Murder Investigation game, to what it is now.
But Specter is, and will be from now on, a Ghost Hunting Game
The game does not, and never will contain Flashy, over the top events, Scripted 'Events', or Jump-scares
Every abnormal event is caused because of, and by: the ghost.
And i will never contain events caused by the player walking over a trigger box.
There are currently 12 ghosts with completely unique Interactions & Events.
I plan on adding onto these until the player can Learn each ghost, and Identify them based on how they interact with The Player, and the environment.
This game started development because of my frustration with ghost hunting games being increasingly more flashy, and less about the ghosts, and those games being rewarded, and praised for it.
I felt the genre was losing what made me, and many others interested in it in the first place,
The Ghosts
SPECTER isn't intended to one-up, or be "Better than That game," or "Scarier than this game,"
There are many other Amazing ghost hunting games that Have, and always will do Ghost Hunting better than SPECTER Ever will.
It is simply my take on the Ghost Hunting Genre that i genuinely Love.
So..Anything new added to the game?
The main big thing being a leveling system, with Player upgrades, taking an estimated 6.5H to unlock all upgrades.
With more to be added in the future.
There's been much.. much more added than just that, if you want to see everything, here's a link to the Steam Dev Log!
https://store.steampowered.com/news/app/2462440/view/503937932384534706
I look forward to sharing what i've been working on for nearly 2 years with y'all.
Thank you for reading. See you soon.
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