Game
SPECTER
22 days ago

Some changes to SPECTER + Upcoming Alpha build + What is SPECTER, Exactly?


Pricing:
Due to recent investments, and me wanting a bigger budget for the game, i've decided to go back on my decision to make it free.
However, it'll be fairly low priced ($4 - $6) However, i'm still uncertain on the exact price.

The game will be free for the first Week, afterwards it'll have a set price, potentially going up upon Full Release.

Gameplay:
Instead of the planned 'Hard Mode' the game will have Hunts & Stress mechanics in Early Access, Day One.
The Arcade, Instead of being where you go to play all the investigations, will now have all the maps + Extra Maps, without hunts or stress mechanics, For those who just want the investigations.

And you'll start investigations With hunts from the Ghost Tab.

Alpha Build:
The alpha build is Not the intro into early access; a Demo of the Game; a Bug Free, Balanced, Polished build of the game; An accurate representation of how the game may function during early access (However, it will likely remain mostly unchanged, Besides Hunts, of course)

It is just an early build to get Feedback; Critique; And anything you Like about the game.

in Early Access,
Evidence may be harder, or easier to get.
Ghosts may be More, or Less active.
The game is still being balanced out, and may be significantly different in the Early Access release

So..What is SPECTER, Exaclty?
Now, If you've followed SPECTER for awhile, you may know the game has gone through A LOT of changes, from being a Ghost Hunting Parody Game, to a Murder Investigation game, to what it is now.

But Specter is, and will be from now on, a Ghost Hunting Game


The game does not, and never will contain Flashy, over the top events, Scripted 'Events', or Jump-scares

Every abnormal event is caused because of, and by: the ghost.

And i will never contain events caused by the player walking over a trigger box.


There are currently 12 ghosts with completely unique Interactions & Events.

I plan on adding onto these until the player can Learn each ghost, and Identify them based on how they interact with The Player, and the environment.


This game started development because of my frustration with ghost hunting games being increasingly more flashy, and less about the ghosts, and those games being rewarded, and praised for it.

I felt the genre was losing what made me, and many others interested in it in the first place,

The Ghosts


SPECTER isn't intended to one-up, or be "Better than That game," or "Scarier than this game,"

There are many other Amazing ghost hunting games that Have, and always will do Ghost Hunting better than SPECTER Ever will.

It is simply my take on the Ghost Hunting Genre that i genuinely Love.

So..Anything new added to the game?
The main big thing being a leveling system, with Player upgrades, taking an estimated 6.5H to unlock all upgrades.
With more to be added in the future.

There's been much.. much more added than just that, if you want to see everything, here's a link to the Steam Dev Log!
https://store.steampowered.com/news/app/2462440/view/503937932384534706

I look forward to sharing what i've been working on for nearly 2 years with y'all.
Thank you for reading. See you soon.



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Happy new year! 2024 Was a pretty great year, hopefully 2025 is as well! (Here's a Unused Teaser for Act 1, Made January 17th 2024)

Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

New update uploading. Made some Lighting, and Player Direction Improvements to the Forest Section, And some minor Performance improvements all around. (Sorry about Game jolts image compression lol) Uncompressed Shots: https://imgur.com/a/wDuTPOt

If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945

1/22/22 is when Aftermath started development over on Dreams, Feels like alot longer ago...

2/26/22 the Game would have it's first public release

The game would go to a V1.0 release later that year, and the PC Remake (AKA, Act 2) would start ~11/25/23

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

Passed 100 Downloads.

Thank y'all for supporting it!

Diner Update 2 - 120 Interactions, Building finished besides the Kitchen