So I thought I'd add some gameplay screenshots to the page, figuring that I kinda forgot to add some more at launch. Also working on a patch right now to fix a few issues I found, so if you intend on downloading the game between now and the next hour or so, you may want to wait for the patch. This game is pretty large, so I had a feeling there were going to be bugs/issues that slipped through the cracks.
Next up
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
V2.0.0 Released
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
2026.
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Here's another one of the tip pages, to show that I'm not ded lmao:
That rainy night
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
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