So I thought I'd add some gameplay screenshots to the page, figuring that I kinda forgot to add some more at launch. Also working on a patch right now to fix a few issues I found, so if you intend on downloading the game between now and the next hour or so, you may want to wait for the patch. This game is pretty large, so I had a feeling there were going to be bugs/issues that slipped through the cracks.
Next up
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
If you know, you know.
WE ARE SO FROOTING BACK!!! ๐๐๐๐๐๐๐๐๐๐๐๐
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
JOLLY ANNIVERSARY EDITION POSTER:
I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):
V2.0.0 Released
I swore to myself I wouldnโt post anything to avoid spoiling the new gameplayโฆ but hereโs a small sneak peek, the most exciting feature yet: your characterโs legs move when you turn
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:








































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