Game
The Horde: Revitalized




















3 years ago

Some new screenshots, and working on a new patch to fix a few bugs I found while taking screenshots.


So I thought I'd add some gameplay screenshots to the page, figuring that I kinda forgot to add some more at launch. Also working on a patch right now to fix a few issues I found, so if you intend on downloading the game between now and the next hour or so, you may want to wait for the patch. This game is pretty large, so I had a feeling there were going to be bugs/issues that slipped through the cracks.



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Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Leprechaun 2 (1994)

Hilariously dumb film

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

And what is an Endo without its suit

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

William Afton and his stupid purple car he cared about more than his KIDS

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

Environment Work As Of Late

V2.0.0 Released