

Sometimes it can be fun to trash a scene you made, like this one I did in #Blender π
This was actually originally going to be in the ending of my game Seclusion, but I decided to take the story in a different direction.
Next up
Today I taught my #Blender class how to set up lighting for product rendering, and although it doesnβt look too exciting I think the result was good
Finally made a game page for Seclusion Devlogs! Follow if you want to keep up to date. π Made in #UnrealEngine
The first room in my game project Seclusion, made in #UnrealEngine
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
The Sanctuary from my game project Seclusion, made in #UnrealEngine
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