Next up
UPDATE : Added rainbow dashring, different random voices for homing attacking/stomping/boosting, damage and trick jump, added proper way of destroying enemies for when boosting/stomping or homing attacking (jump and no jump) and improved dashring material
UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels. Version 0.3.3 gonna be out in a few minutes EDIT : It's out now
MAJOR UPDATE : Added drifting (1 for left and 3 for right, just like generations) Version 0.5.0 out now. Spent over 10 hours on this so you better play it
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
bro had ham
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
.
noice
Oh my dog, Deltarune chapter 3 leaked (image not mine, and ik it's old)
:D













0 comments