Game
FNaF World XL
9 years ago

Soon


Another update, but it’ll be the last one before any new content drops. :3

So as of right now I’ve pretty much gotten all the new planned additions set into the game (which is running pretty smooth, considering how the new parts knit together) and is almost ready for release.

The only thing I might do before then is either add another minigame, add in a prototype version of the Flipside, or just drop a new boss into FF:ERM.

Any preferences?



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Suppose it was rude to take down the demo and not at least show off something as compensation.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

I think I know what needs to be done to shake up XL's next public appearance...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.