Game
FNaF World XL
9 years ago

Soon


Another update, but it’ll be the last one before any new content drops. :3

So as of right now I’ve pretty much gotten all the new planned additions set into the game (which is running pretty smooth, considering how the new parts knit together) and is almost ready for release.

The only thing I might do before then is either add another minigame, add in a prototype version of the Flipside, or just drop a new boss into FF:ERM.

Any preferences?



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Suppose it was about time that some of these skills got a little extra kick.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Yeah, we're doing this.

I think I know what needs to be done to shake up XL's next public appearance...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

First signs of danger.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)