
Sorry for late.
In short: launched V1.0.1, achievements fixing in progress, also the campaign.
Devlog: https://youtu.be/CBCVgER35Fc
Next up
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.











0 comments