
Sorry for late.
In short: launched V1.0.1, achievements fixing in progress, also the campaign.
Devlog: https://youtu.be/CBCVgER35Fc
Next up
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Demo V 0.2.0 is available!
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
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