Loading...
21
2 years ago

Sorry for late posting. For day 348 of coding, I was experimenting with the draw_arrow() function. I wanted to make an arrow who's length is based on the mouse position from the player, but in the opposite direction. That attempt didn't go as expected




1 comment

Loading...

Next up

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

oldie but goodie: helo

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Give your PC what it really wants…

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

My game in 50 seconds #indiedev #Gamedev #steam

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit