Game
FNaF World XL
4 months ago

Sorta Important Poll: Enemy Healthbars


Just a quick one for this in-development battle redo:

Should the enemies (and also potentially bosses) display actual health values alongside the bars, instead of just relying on bars to indicate how much health they've got?

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Option 1: Don't worry about this and only use the bars to indicate their health

Option 2: Add health values to basic enemies' health bars

Option 3: Add health values to enemies and non-final bosses' health bars

Option 4: Add health values to health bars in all encounters, including final bosses

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(I've also really gotta remember to actually post from the game page instead of just from my profile. >->)

  45 votes Voting finished



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Suppose it's rude to come back doing polls without showing some sort of progress for it.

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.