Game
FNaF World XL
1 month ago

Sorta Important Poll: Enemy Healthbars


Just a quick one for this in-development battle redo:

Should the enemies (and also potentially bosses) display actual health values alongside the bars, instead of just relying on bars to indicate how much health they've got?

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Option 1: Don't worry about this and only use the bars to indicate their health

Option 2: Add health values to basic enemies' health bars

Option 3: Add health values to enemies and non-final bosses' health bars

Option 4: Add health values to health bars in all encounters, including final bosses

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(I've also really gotta remember to actually post from the game page instead of just from my profile. >->)

  45 votes Voting finished



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Yeah, we're doing this.

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.