Game
FNaF World XL
1 year ago

Sorta Important Poll: Instakills (or lack therof) in the Lair


Okay, so this is a bit of an odd thing I've stumbled upon.

It looks like player-based instakill attacks (Unscrew 1, 2 and Esc Key) aren't actually supposed to work at all in the Geist Lair in the original.

Do I return this feature and disable player instakills, or do I keep it active and lower the chance of success?

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Option 1: Make Geist Lair an instakill-free zone

Option 2: Let instakills still be (slightly) viable in the Geist Lair

  47 votes Voting finished



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

That time of year again.

Got a (mostly stable) demo ready for the occasion!

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it was rude to take down the demo and not at least show off something as compensation.

New look, new direction.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)