Game
FNaF World XL
1 year ago

Sorta Important Poll: Instakills (or lack therof) in the Lair


Okay, so this is a bit of an odd thing I've stumbled upon.

It looks like player-based instakill attacks (Unscrew 1, 2 and Esc Key) aren't actually supposed to work at all in the Geist Lair in the original.

Do I return this feature and disable player instakills, or do I keep it active and lower the chance of success?

---

Option 1: Make Geist Lair an instakill-free zone

Option 2: Let instakills still be (slightly) viable in the Geist Lair

  47 votes Voting finished



1 comment

Loading...

Next up

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New project is having a fun, early outing.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.

That time of year again.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.