Game
FNaF World XL
1 year ago

Sorta Important Poll: Instakills (or lack therof) in the Lair


Okay, so this is a bit of an odd thing I've stumbled upon.

It looks like player-based instakill attacks (Unscrew 1, 2 and Esc Key) aren't actually supposed to work at all in the Geist Lair in the original.

Do I return this feature and disable player instakills, or do I keep it active and lower the chance of success?

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Option 1: Make Geist Lair an instakill-free zone

Option 2: Let instakills still be (slightly) viable in the Geist Lair

  47 votes Voting finished



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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I might be having too much fun with this process...

Can it be done?

(Also, Happy New Year)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

That time of year again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.