Well friends! Another successful day of coding. Normally when I needed sound in my games, I would just call the sound I wanted at the time I needed. I never had a need for a manager class but once I implemented it in this game I realize the value of having a sound manager. Although this game is very simple and probably doesn’t need it, I wanted to have one for my library so I can use it in future projects.
The concept is simple. You have a bunch of sounds and music that your game uses. The sound manager allows you to easily play and stop any one of those sounds at any given time; even if another sound hasn’t finished playing yet.
One useful feature is the ability to change the music between scenes on command. Where there is a scene change, I simply call a function that stops all sounds and then plays the music written for that scene. The manager also give me the ability to adjust the volume between sound FX and music. I never knew used different volume controls before so that was really nice to add.
Remelic
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