Game
Space Rig Zeta
11 years ago

Space Rig Zeta 2.0: Space Rig Ultra


Remember that last post from forever ago?

This is now a thing:

Look, I even added beam weapons!

Beowwwww!

Here’s what else I’m adding.

Gun-a-licious!

right now I’m doing a lot of restructuring and house-cleaning of the game code to enable later features. Stuff like more variable weapons and stuff with modular appearences. This means a more or less complete overhaul of the code powering part and weapon generation and behavior. It’s a slog but I think it will help refine the core fun of the game.

Sometime soon I will have snappies of my revamped menu system up, but making 3 256x256 layers of a parallax sprite takes a lot of effort and I need to do that first.

I want to keep everyone up to date on these and other developments but I’m not really sure how I want to do it. Should I:

  1. Post exclusively on here even though the updates aren’t actually being syndicated on gamejolt because of the branching of Space Rig Ultra from Space Rig Zeta’s base code?

  2. Start a devlog on tigsource because tigsource?

  3. Start a devlog on tumblr because tumblr? Can I somehow tie it back to here?

  4. Other options because ‘Murka.

IT’S UP TO YOU NOW!



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