Comments (1)
Looks pretty cool so far :D
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Introduction:
If you like Fire Emblem or Advance Wars, you will love this game.
The ability to use stealth, switch weapons, track footprints, use traps, and plenty more make this game unique in a way that encourages true strategy and tactics.
I created this game because I got tired of playing #turnbasedstrategy games that you could just run at the nearest enemy and swing to win. Or that you can memorize a simple pattern to win.
How This Game Works:
You will have scouts on the main map who report back events to you about certain areas, and can make decisions on which units will send to where. Then you will begin the selected maps individually. You control your units similar to most turn based strategy games, but with a lot more choices. If your unit dies, they are permanently lost for the rest of the campaign. After completing the selected maps, new information will come in from your scouts.
Back Story:
The continent of Schism has long been at peace for the humans who happily live on its eastern coast. The elves living in the forest that covers the middle of the continent have mostly enjoyed peace with the occasional attack from the orcs disturbing it for brief moments.
But the orcs have long been preparing, establishing large cities, and larger armies. Recently they laid siege upon the elven borders, and the elves have requested the aid of the humans. You were chosen to lead one such army for being well read in the arts of war, and one of few who have even seen the Dragon Code, an ancient text depicting the places of legendary weapons.
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