So I wasn't able to do any work yesterday sadly on the engine. However today I went ahead and fixed the audio engine's implementation. This new implementation means that levels can have their own background music (yay!) and sound effects can now be played properly.
for the code savy of you out there, this new system also added an audio cache and a better memory management so that things are a LOT more compact and less disk reads!
Going to go start working on some more managers, hopefully soon the backend of Starlight2D will be done and work on Pikmin: Leaders Unite will begin truely.










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