Game
Slime Dungeon Enterprises

7 months ago

Started working on the Resource Launch Pad, the first step towards automation in the game!




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It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!

Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds

The transporter belts (or rather pipes) are done! Although it feels a bit clunky, not as smooth as I'd like. Gotta give it some more love later.

The new sky layer has been added!

In this layer, you'll be able to set up the automation stuff, keeping your city nice and tidy. To get there, simply grab a balloon and enjoy the ride!

Serving a hungry a customer!

Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.

Hey everyone!

After about 1.5 years of development, Iโ€™m excited to release theย first public demo today!

The game is still a work in progress, with many new features planned, and Iโ€™d love to hear your feedback.

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

๐Ÿ’Did you like the game? A demo is available for free on Steam.

โœŒ๏ธ Thanks for playing IndieGameiacs!

โš™๏ธ Free Demo: http://bit.ly/UniDuni

๐Ÿ“บ Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated โœŒ๏ธ

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack