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Slime Dungeon Enterprises

Version: 0.2.03 days ago

Welcome to Slime Dungeon Enterprises!

Build a bustling city… and the dungeon that runs it. Place monsters, set devious traps, attract adventurers, and collect their gold, everything is in your hands!

Research new buildings, traps, and upgrades to grow your empire. Charge adventurers more for bigger rewards, and watch as tougher dungeons attract stronger (and wealthier) heroes.

Expand your workforce with magic stones looted from adventurers, trade them at your unlocked trading post, and automate tasks so your slime minions run smoothly. From sky-high cushion landings to hilarious contraptions, there’s always a new way for your empire to work.

Manage the dungeon. Manage the city. Manage chaos.

Bugs? Suggestions? Please join our Discord channel: https://discord.com/invite/gePW9N3ZME

#strategy #automation #dungeon #management



all-ages
Cartoon Violence
Fantasy Violence
Comical Shenanigans
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Hey everyone!

After about 1.5 years of development, I’m excited to release the first public demo today!

The game is still a work in progress, with many new features planned, and I’d love to hear your feedback.

The new sky layer has been added!

In this layer, you'll be able to set up the automation stuff, keeping your city nice and tidy. To get there, simply grab a balloon and enjoy the ride!

The transporter belts (or rather pipes) are done! Although it feels a bit clunky, not as smooth as I'd like. Gotta give it some more love later.

It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!

Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds

Finished fixing the navigation performance problems that I had. My takeaway was that navigation obstacles should not be abused. Having a few hundred is okay, but when you get to the thousands, it's a huge impact.