Next up
Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.
Started working on the Resource Launch Pad, the first step towards automation in the game!
It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!
Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds
The transporter belts (or rather pipes) are done! Although it feels a bit clunky, not as smooth as I'd like. Gotta give it some more love later.
Serving a hungry a customer!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Chiaki Nanami!













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