Game
Slime Dungeon Enterprises

3 months ago



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Hey everyone!

After about 1.5 years of development, Iโ€™m excited to release theย first public demo today!

The game is still a work in progress, with many new features planned, and Iโ€™d love to hear your feedback.

Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.

The new sky layer has been added!

In this layer, you'll be able to set up the automation stuff, keeping your city nice and tidy. To get there, simply grab a balloon and enjoy the ride!

Started working on the Resource Launch Pad, the first step towards automation in the game!

The transporter belts (or rather pipes) are done! Although it feels a bit clunky, not as smooth as I'd like. Gotta give it some more love later.

It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!

Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds

Serving a hungry a customer!

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

We are under attack!

I-Buki

Mio-Da!

Ibuki Mioda!