Next up
Improved (or fixed?) the ray caster so it doesn't go through walls anymore. Also added these ray lines for debugging purposes, which helped me find out why my ray caster was not going all the way to the end.
The new sky layer has been added!
In this layer, you'll be able to set up the automation stuff, keeping your city nice and tidy. To get there, simply grab a balloon and enjoy the ride!
Started working on the Resource Launch Pad, the first step towards automation in the game!
The transporter belts (or rather pipes) are done! Although it feels a bit clunky, not as smooth as I'd like. Gotta give it some more love later.
It is FINALLY DONE! Finally finished working on my tile map chunking. Took me some good 2 weeks, but I can now smoothly run HUGE maps!
Gray borders on purpose to show the hiding/showing of the chunks. Ignore the disappearing clouds
Serving a hungry a customer!
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
We are under attack!
I-Buki
Mio-Da!
Ibuki Mioda!












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