11 months ago

State I is an interface that provides a set of 'pre-baked' objects designed to create interactive web experiences, such as games, in an intuitive and easy-to-learn way.​ 


(Texto em português um pouco mais abaixo)

About State I

Hey! Today I wanna announce my efforts on developing a web-dev game engine, with the main objective of quickstarting beginner-level - as well as experienced game developers - on creating for the Web! Meet State I

The project structure’s main goals, as listed in its GitHub page, are:

  • Easy to learn: The developer must be able to create projects and delve into the engine’s capabilities without much difficulty.

  • Agility: Building functional prototypes should be easy and have as little built-in complexity as possible.

  • Understandability: Objects and configurations must have clear and understandable functionalities, well defined at the time of their use.

For this purpose, State I will provide a library containing the most of the logic needed to build your own game projects, as Tileset configurations, Animations, Controls etc, leaving you with only the creative process.

If you are also a developer and the project interests you, check it out on GitHub: https://github.com/MACARVALH0/state-engine-I

==================== Português ====================

Sobre State I

Olá! Hoje, gostaria de anunciar meus esforços no desenvolvimento de uma engine de jogos para a web, com o objetivo principal de permitir um acesso rápido para desenvolvedores de jogos iniciantes – e experientes – na criação para a web! Conheça o State I

Os principais objetivos da estrutura do projeto, conforme listados em sua página no GitHub, são:

  • Fácil de aprender: O desenvolvedor deve ser capaz de criar projetos e se aprofundar nas capacidades da engine sem muita dificuldade.

  • Agilidade: A construção de protótipos funcionais deve ser fácil e ter o mínimo de complexidade embutida possível.

  • Compreensibilidade: Objetos e configurações devem ter funcionalidades claras e compreensíveis, bem definidas no momento de seu uso.

Para isso, o State I fornecerá uma biblioteca contendo a maior parte da lógica necessária para construir seus próprios projetos de jogos, como configurações de Tileset, animações, controles etc., deixando você apenas com o processo criativo.

Se você também é desenvolvedor e o projeto lhe interessa, confira no GitHub: https://github.com/MACARVALH0/state-engine-I



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