Game
FinLab
5 months ago

Status on the update: It still needs some bugfixing, a lot of QA, and I still have a bit more content to add. Hoping to get it out very soon but this is quite a large update.




0 comments

Loading...

Next up

I hated the prototype slime, so I gave him some SFX and a new model + texture. I also added a particle trail when the player moves (not shown here)

Working on post-game content. After completing post game content you'll be able to unlock ultra rare content, such as this new water type and it's prehistoric aquatics.

Working on a song for the desert. Unsure if this will make it in, but I felt like making it.

And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

Did this circle fade thingy, which also makes respawn feel a lot better (although I may replace this with a button)

Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.

WIP of a space pack (unrelated to the cosmic fish)

Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!

Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.