Game
Five Nights With 39: Impurity
3 years ago

Staying motivated to work on this game has been a constant uphill battle for me, but...


...even when I'm too unmotivated to work on the game it's always on my mind so that proves I'm passionate about it.

Even though my final work isn't always solid, I damn well try my hardest to give you a fun game.

The first fnw39 was jank af, but somehow successful, Ventures was downsized considerably compared to the original plan, neither of them were fully representative of what I wanted.

This is why I'm taking so long with Impurity (besides life bein a prick).

I want this game to be as close to my vision as possible, to the best of my personal ability, and that's why I think it'll be the best game I will make, if I ever make it to the finish line.

Everytime I post an update for Impurity, I end up feeling discouraged by comments that completely disregard the game and tell me to work on Five Nights With 39 II instead.

This hurts me more than it should.

It makes me believe everyone is gonna ignore Impurity completely and wait till I release a game with a FNW39II logo slapped on it.

This universe has gone through so many drastic changes and it continues to, as a result: Impurity may just be the final 39 game, that is the harsh truth.

So I kindly ask, please support me through Impurity, rather than a project that does not exist, and may never exist.

Yes, there was a GameJolt page for Five Nights With 39 II but that's now more of a placeholder and possibly will never be public again. Remember this.

I'm going all in on Impurity whether people like that or not.

Sorry its not point and click like the original FNAF series, but Clickteam is just too restrictive when it comes to what I want for this game.

And know that I'm no pro developer, I'm just a guy who knows what he knows.

This will not be a product of 6+ years work by the time it drops but it'll be my best.

So much work lies ahead for me & it's overwhelming, I'm very easily discouraged and those kinda comments don't help me at all.

Sorry for venting, I've wanted to get this one off my chest for a while now.

Thank you so much to those who continue to support me no matter what I do. You've no idea how much it means to me and you never go unnoticed.

Thank you. 💚

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A closer look at the procedurally generated fog and the dying trees blowing in the wind.

I've admittedly spent more time than needed just taking in the environment because it's so relaxing... for me anyway xP

He was forced out by the beast, Plushie still trapped inside, it is unknown if they even survived. 39 was left to wander the streets, alone.

Via unknown substance, 39 would escape to what he called his 'Safe Haven'. He became detatched, and would be with his friends again, venturing The Island, quelling all evil that lurked within.

But... All good things come to an end, eventually.

In celebration of 39's 7th anniversary, I've decided to give you all a small taste of Impurity with a short demo.

The one that he called: Sam, arrived at the studio just before 12am, unbeknownst to them, he had a plan: To participate in various amounts of tomfoolery.

Went ahead and uploaded the games onto itch.io. Please drop me a follow if ya can! :) https://aussiebun39games.itch.io/

I'll continue to post here on GameJolt as well, don't worry. (Plz dont shadow ban me, if ya haven't already.)

Booping experts hate this one trick.

Think fast, chucklenuts! 💥

Concept for a UCN inspired game I would like to pursue in the future.

Way things are going it might even come before Impurity does. (Talk about ridiculous, am I right?)

Newer, accurate models of 39 & his friends were set to replace them, with improved security technology, nullifying the need for a nightguard. But the new green rabbit would face a devastating malfunction, attacking everything on sight, with brute force.

Foxioo's static shader is quite satisfying to look at, still got a few kinks to iron out though.