GameDev Update
I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.
For now, Enemies with long-range attack are next. 🏹
Still improving the AI. ⚔️
GameDev Update
I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.
For now, Enemies with long-range attack are next. 🏹
Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...
Next, I'm going to add tooltips for troops in academy as well.
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
WIP - What do you would like to see next?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Building feature upgraded.
» Clean up and performance improved.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Running a few tests to check how it feels if using a Gamepad as a controller. 🎮
I don't dislike it... the moving dead NPCs... maybe next time.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
NPCs trained in Academy will know that they are part of your team now.
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