GameDev Update
I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.
For now, Enemies with long-range attack are next. 🏹
Still improving the AI. ⚔️
GameDev Update
I've been cleaning up the project by removing some dependencies and simplifying it. After this prototype starts to go somewhere, I will migrate it into CPP.
For now, Enemies with long-range attack are next. 🏹
I don't dislike it... the moving dead NPCs... maybe next time.
Adding some Tooltips for NPCs.
And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.
Running a few tests to check how it feels if using a Gamepad as a controller. 🎮
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Building feature upgraded.
» Clean up and performance improved.
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Introducing my new unit formation: 'The Default Formation'! 🚶♂️
No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.
Sometimes simplicity is the key to success! 💪
NPCs trained in Academy will know that they are part of your team now.
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...
Next, I'm going to add tooltips for troops in academy as well.
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