Game
Grow
9 years ago

Still in development


We had an absolute blast developing Grow at Dreamhack Summer 2015 and we have every intention to finish it and give it some proper polish.

However, our main focus is on our big feature, Velocity Stream, which is the reason we were at Dreamhack to begin with.

However, as you may be able to see in todays screenshot, I have worked a bit on it today and implemented a minimap, among other things.



0 comments

Loading...

Next up

As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.

How do you like the Pistol and Elite Pistol?

Enemy AI and animations are getting some love.

Working on reload animations. You can expect a new devlog video soon.

Anyone feel like a burger? Or some kåv?

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

I'm still not sure what the protagonist's name should be. Gunhild, perhaps?

I'd love to hear your suggestions

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.