Game
Petrichor
11 months ago

Storyteller 2 - Engine Checklist

(items here will be crossed out when done)

- Timer

- Sprites

- Text

- Audio

- Input

- Hitboxes

- SAVE files

- 4-way Characters

- Typer System

- Overworld

- Room Editor

- Shaders




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Next up

it's 1987 now

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD

we do a little computing

LITERALLY-

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

Here at redleaf industries, we have expert planning capabilities :3

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!