Game
FNaF World XL
5 years ago

Success!


Quick update with some big news.

While I still have no clue where the mystery number was getting pulled from (and at this rate I may never actually know), I did find out that moving all the numbers associated with player skills to a different section has fixed the issue entirely... which means the next update is gonna have (at least) one new addition!

Currently working on refining/repairing the battle system (and dealing with some bugs in the Overworlds that I've been made aware of), but it looks like I may finally be back on track.

(And just in time for the upcoming anniversary of the OG game!)

That's about it for now. 'Till next time!

P.S. Since I've been cryptic about him for way too long... it's probably time to give a little sneak peek.

teaser_97.png


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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Got a (mostly stable) demo ready for the occasion!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...