Game
FNaF World XL
5 years ago

Success!


Quick update with some big news.

While I still have no clue where the mystery number was getting pulled from (and at this rate I may never actually know), I did find out that moving all the numbers associated with player skills to a different section has fixed the issue entirely... which means the next update is gonna have (at least) one new addition!

Currently working on refining/repairing the battle system (and dealing with some bugs in the Overworlds that I've been made aware of), but it looks like I may finally be back on track.

(And just in time for the upcoming anniversary of the OG game!)

That's about it for now. 'Till next time!

P.S. Since I've been cryptic about him for way too long... it's probably time to give a little sneak peek.

teaser_97.png


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Next up

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Can it be done?

(Also, Happy New Year)

The more things change, the more they stay the same.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!