Game
FNaF World XL
5 years ago

Success!


Quick update with some big news.

While I still have no clue where the mystery number was getting pulled from (and at this rate I may never actually know), I did find out that moving all the numbers associated with player skills to a different section has fixed the issue entirely... which means the next update is gonna have (at least) one new addition!

Currently working on refining/repairing the battle system (and dealing with some bugs in the Overworlds that I've been made aware of), but it looks like I may finally be back on track.

(And just in time for the upcoming anniversary of the OG game!)

That's about it for now. 'Till next time!

P.S. Since I've been cryptic about him for way too long... it's probably time to give a little sneak peek.

teaser_97.png


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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New project is having a fun, early outing.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Figured it out.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

Yeah, we're doing this.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.