Welcome back! This is the second post covering the POPGOES characters in their Adventure form! This time around, the roster is much smaller than ever before, so making a row system here was pretty tough, but nevertheless, I believe a row system can still be made!
I've decided to brainstorm with @MikyDrawssOfficial   
 possible movesets for these characters (this is terribly fun! You should check his profile out: you won't be disappointed!), just as we did with FNaC and TJoC. So... let's get started, shall we?
The image at the top should be a general indicator of where the characters could place if the 1-5 Row system from the OG was still in place.
Row 1

Popgoes the Weasel
NEW! Reprint: this is a move that requires charging up before being used. With each use, a Blackrabbit part gets printed and placed in the middle of the battlefield. First the legs are printed, then the torso, then the arms, then the head. Upon using the move 6 times in a row, Blackrabbit is fully assembled and will cause massive damage + stun any opponent, boss or enemy, for 15 seconds and resets counter
Pizza Wheel
Happy Jam

Sara the Squirrel
Bash Jam
NEW! Immovable: Sara gains complete immunity to every effect, move, byte, chip and heal in the game for the following 6 seconds. If she's the only character on the field, for one time only recovers all the health lost
Regen Song

Saffron the Squirrel
Bash Jam
NEW! Brute Force: Esc Key with 5% chance instead of 10%. If successful in killing an enemy, it deals moderate damage to all the others
Power Song
Row 2

Blake the Badger
Unscrew
NEW! Simon Says: Blake will spawn a button (similar to the Simon Says buttons in the game) with little legs on the bottom of the team (where the Mimic Ball would be). The button changes colors for a few secs until it settles on one. The color corresponds to a move color in FNaF World. Every move used for the next 30 seconds (aka for the life-span of the button) with the same color as the button will be 1.5x as effective. The button, when the timer is over, will then run towards the enemies and explode, dealing little damage to all enemies on the field. The button is stackable up to 4 and different buttons may present the same color more than once
NEW! Reboot: has a 20% chance to revive one random dead party member

Stone the Crow
NEW! Beheading: Stone launches the sign like a frisbee towards the enemies, dealing moderate damage to all of them. Has a 2% chance to insta-kill an enemy, for every enemy
NEW! Flip-a-Sign: 50% chance to apply all buffs to the player team for 10 seconds, 50% chance to apply all debuffs to the enemy team for 10 seconds
Jumpscare
Row 3

Manora the Mouse
Hot Cheese 2
NEW! Upgrade: has a 10% chance to successfully make every move on the field 1.05x more effective
NEW! Emerald Rush: throws emeralds at the enemy for 3 seconds continuously every 0.33 seconds, dealing low damage each time and adding from 2 to 5 tokens per attack

Holly the Robin
Neon Wall
NEW! Upgrade
NEW! Fruit Bounty: spreads fruit and acorns to the player team, healing them and raising their defense for 10 seconds
Row 4

Endoskeleton
NEW! Skeleton Army: Endo Army but dealing much less damage and using the POPGOES endoskeletons
Unscrew 2
Speed Song

Morse the Mole
NEW! Deadly Laser: summons a laser on the battlefield, dealing significant damage to all enemies on the field with 10% chance to apply a burning effect to an enemy, for every enemy
NEW! Burrow: Morse tunnels underground and protects himself for one turn. If he is the only playable character on the field, gains a buff to all stats for 30 seconds. If the move is used thrice in a row, it will stun Morse for 20 seconds
NEW! Reboot
Row 5

Blackrabbit
NEW! Reprint 2: faster Reprint, taking only 3 moves instead of 6
NEW! Rebuild: 50% chance to revive one dead party member, 50% chance to heal the whole team by a little
Haunting

Whimps the Weeper
NEW! Awareness: make every move 2x as effective for 10 seconds
NEW! Galilean Slash: Whimps will slash the enemy. This is a repeat move which becomes more effective the more it is used. The first time, it deals moderate damage to one enemy. The second time, high damage to two enemies. From the third and onwards, really high damage to all enemies
NEW! Creepy Cackle: applies all debuffs to the enemy team for 10 seconds and paralyzes them from 5 to 10 seconds
So... what do you think? Do you like the moves proposed or not? I'd love to know! 
















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