Game
FNaF World XL
3 years ago

Super quick poll:

Postpone missing items for later addition?

(For context, the items in question are a chip, a fully functional trophy byte and an OCN boss battle.)


  22 votes Voting finished



1 comment

Loading...

Next up

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.

The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.