Game
Verlet Swing
7 years ago

Switching up the A E S T H E T I C S by introducing worlds!


Hello fellas!

We’re currently making a ton of awesome levels for you guys to play, and we thought it nice to split all these levels into worlds with different themes!

The second world will feature moving objects - introducing a more dynamic and challenging experience. Here’s a sneak peek of one of the harder levels!

5d0a0217edd80.gif

Later worlds will introduce more physics stuff and challenges. This is our current outline:

  • World 1 - Basics

  • World 2 - Moving Objects

  • World 3 - Physics Objects

  • World 4 - Technical Manouvers

  • World 5 - ???



0 comments

Loading...

Next up

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

We have finally launched!

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824

Third Person Swinger Man, A E S T H E T I C editor and more!