2 months ago

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...




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Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

Triggering attack animations. It's still missing so much though 🥲

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.