
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
Next up
#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Triggering attack animations. It's still missing so much though 🥲
0 comments