1 year ago

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization




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#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Silksong is finally here! ✨ ÒwÓ After so many years of waiting, theories, and countless memes, the day has come. To celebrate, I made this Hornet pixel art — a small tribute to the journey that brought us here. 🪲💫

#Silksong #PixelArt #JotaDev

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Triggering attack animations. It's still missing so much though 🥲