Game
FNaF World XL
9 years ago

Test Build 1.1 Release + Update!


First and foremost, the Test Build is now in 1.1!

Here’s what’s changed:

Overall
-Removed Loading Screens (temporarily, they’ll be back later on)

-New handling of music between frames

Title Screen
-Added new “Load Game” screen (will come into effect in later builds)

Party Screen
-Added Preview Screens for party member and skills

-Can now select up to 8 members (currently limited to the original 8), game
will remember your choice

Overworld
-Increased size of prototype Overworld

-Added Token counter (playing FF ERM will earn them, but they can’t be used yet)

-Added another interactable character

-Removed an unnecessary easter egg

-Tweaked the dialog boxes

Foxy Fighters ERM

-New powerup: Cupcake (Provides health upon contact)

-Adjusted White Rabbit’s attack rate

-E.B. now drops Cupcakes upon defeat

And now for the update part of this… update.
The battle system is still getting worked on, but so far the few tests I’ve done with it are working out. (It’ll probably act differently than the original, but it also
means I can play around with what I can eventually throw on-screen.)
I still have to model, port, rig, animate frame-by-frame and code in the majority of the base attacks, so this feature has been postponed for the next update for sure.

That’s about it for now. I hope you enjoy the update!



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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

That time of year again.

Suppose it was about time that some of these skills got a little extra kick.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

New look, new direction.

Can it be done?

(Also, Happy New Year)