First and foremost, the Test Build is now in 1.1!
Here’s what’s changed:
Overall
-Removed Loading Screens (temporarily, they’ll be back later on)
-New handling of music between frames
Title Screen
-Added new “Load Game” screen (will come into effect in later builds)
Party Screen
-Added Preview Screens for party member and skills
-Can now select up to 8 members (currently limited to the original 8), game
will remember your choice
Overworld
-Increased size of prototype Overworld
-Added Token counter (playing FF ERM will earn them, but they can’t be used yet)
-Added another interactable character
-Removed an unnecessary easter egg
-Tweaked the dialog boxes
Foxy Fighters ERM
-New powerup: Cupcake (Provides health upon contact)
-Adjusted White Rabbit’s attack rate
-E.B. now drops Cupcakes upon defeat
And now for the update part of this… update.
The battle system is still getting worked on, but so far the few tests I’ve done with it are working out. (It’ll probably act differently than the original, but it also
means I can play around with what I can eventually throw on-screen.)
I still have to model, port, rig, animate frame-by-frame and code in the majority of the base attacks, so this feature has been postponed for the next update for sure.
That’s about it for now. I hope you enjoy the update!
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