I've noticed the older test builds are still being downloaded, so I thought we would mention once more that those builds are incredibly basic and made to gather feedback on new features. Things included are almost guaranteed to change with each new build. The current build uploaded in fact lacks about three months of work. We will be putting out details for the next test build and where this is all going later today.
Next up
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Finally, you can sell the fruits/veg of your labour. :)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Opinions on a new graphics style?
(Mines and menus preview build)
Available for testing now
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.










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