Game
Port Valley

6 years ago

Testing 'click and hold' movement after a player suggestion! (You walk/run depending on how far the cursor is.)

Also planning a proper 'console mode' with RPG-like controls so it can be played comfortably with a gamepad.




2 comments

Loading...

Next up

Pagot Corp's Reception Floor (WIP!)

#screenshotsaturday

So the only issue with having a location set on a bridge is that you actually have to go and draw the whole damn thing…

(WIP of course)

#screenshotsaturday

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Introducing the Dynamic Reflections System™!

(AKA ah ok so there are mirrors now)

#screenshotsaturday

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Live from PTV-1 Studios!

(WIP)

#screenshotsaturday

So the pause menu design has changed a bit

#screenshotsaturday

Humanity has finally succeeded in its space journey, but was it worth the sacrifices? Perhaps there won't even be a consciousness left to consider that question anymore

Today in "From lame MS Paint sketch to in-game"…

#screenshotsaturday